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Problem-solving or computational Thinking

Confession time, this has been a research interest for me, along with a number of colleagues, since around 2005. It started with undergraduate students - investigating teaching and developing problem solving skills as a first step in developing programming skills through the use of LEGO-based robots and graphics based programming for undergraduate students. The main vehicle then for developing the problem-solving skills was the LEGO RCX Mindstorms robotics kits and series of gradually more challenging robot-based tasks.




Lawhead et al (2003) stated that robots “…provide entry level programming students with a physical model to visually demonstrate concepts” and “the most important benefit of using robots in teaching introductory courses is the focus provided on learning language independent, persistent truths about programming and programming techniques. Robots readily illustrate the idea of computation as interaction”. Synergies can be made with our work and those one on pre-object programming and simulation of robots for teaching programming as a visual approach to the teaching of the widely used programming language  Java.

The main benefits that the students stated of this approach was they  believe robots provide a method to visually and physically see the outcome of a problem. The approach taken the module has been visually-orientated. The appropriateness of this seems to be borne out by the student comments. Student satisfaction  for a module based around this approach is over 92%. One of the comments made was that the linking of the problem-solving robot task and the programming assignment was liked. This feedback is similar to that reported by other authors when teaching programming using robots (Williams et al, 2003).  There is enough scope in this approach to have different levels of complexity/functionality within an assignment task offering a basic ‘pass’ level for a particular task, but also the scope for those students that desire more of a challenge.


Now
One of the problems is resources, as class sizes grew (having more students is great) the robots became a more scarce resource. Having 120-200 students have sufficient access to robots for their assignment became difficult. The movement has been to more graphical approaches around Greenfoot to replicate some of the features of the robots (Hill and Turner, 2014). Where the robots though are coming into there own is in school outreach. As an example, the problem-solving activities lead to the development of the Junkbots (https://junkbots.blogspot.com/) project using sustainability, engineering and computing to turn 'junk' into bots.

A bit of an aside but recently, there has been growing interest in what parts of the brain are involved in programming. In a 2014 paper, Siegmund et al (2014) found five regions (including language) involved in the comprehension of a program. Alongside this, Prat et, (2020) using EEG, found evidence to suggest language aptitude may account for a significant proportion of variances in people's ability to learn to program. Will these insights lead to a change in how programming is taught.



Reference
Lawhead PB, Bland CG, Barnes DJ, Duncan ME, Goldweber M, Hollingsworth RG,
Schep M (2003), A Road Map for Teaching Introductory Programming Using
LEGO Mindstorms Robots SIGCSE Bulletin, 35(2): 191-201.


Prat, C.S., Madhyastha, T.M., Mottarella, M.J. et al. Relating Natural Language Aptitude to Individual Differences in Learning Programming Languages. Sci Rep 10, 3817 (2020). https://doi.org/10.1038/s41598-020-60661-8

Siegmund, J., Kästner, C., ... Brechmann, A., 2014. Understanding understanding source code with functional magnetic resonance imaging, in: Proceedings - International Conference on Software Engineering. IEEE Computer Society, pp. 378–389. doi:10.1145/2568225.2568252

Turner, S. J. (2014) Problems First, Second and Third. International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE). 3(3), pp. 88-109. ISSN: 2155-496  DOI: 10.4018/ijqaete.2014070104

Williams AB (2003) The Qualitative Impact of Using LEGO MINDSTORMS Robot
to Teach Computer Engineering IEEE Trans. EducVol. 46 pp 206.
Hill, G. and 




Publications
  • Hill, G. and Turner, S. J. (2014) Problems First, Second and Third. International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE). 3(3), pp. 88-109. ISSN: 2155-496  DOI: 10.4018/ijqaete.2014070104
  • Turner S (2014) "Greenfoot in Problem solving and Artificial Intelligence" CEISEE 2014 University of Electronic Science and Technology of China, Chengdu China 24-25 April 2014. 2013
  • Turner S (2011) Neural Nets Robotics Workshop. Bot Shop! University of Derby, 28th October 2011.
  • Hill G, Turner S (2011) Chapter 7 Problems First Software Industry-Oriented Education Practices and Curriculum Development: Experiences and Lessons edited by Drs. Matthew Hussey, Xiaofei Xu and Bing Wu. ISBN: 978-1609607975 IGI Global June 2011  DOI: 10.4018/978-1-60960-797-5.ch007
  • Turner S and Hill G (2010) "Innovative use of Robots and Graphical Programming in Software Education" Computer Education Ser. 117 No. 9 pp 54-57 ISSN: 1672-5913
  • Turner S, Hill G, Adams J (2009) "Robots in problem solving in programming" 9th 1-day Teaching of Programming Workshop, University of Bath, 6th April 2009.  
  • Turner S and Hill G(2008) "Robots within the Teaching of Problem-Solving" ITALICS vol. 7 No. 1 June 2008 pp 108-119 ISSN 1473-7507 
  • Turner S and Adams J (2008) "Robots and Problem Solving" 9th Higher Education Academy-ICS Annual Conference, Liverpool Hope University, 26th August - 28th August 2008. pp. 14 ISBN 978-0-9559676-0-3. 
  • Adams, J. and Turner, S., (2008) Problem Solving and Creativity for Undergraduate Computing and Engineering students: the use of robots as a development tool Creating Contemporary Student Learning Environments 2008, Northampton, UK. 
  • Adams, J. and Turner, S., (2008) Problem Solving and Creativity for Undergraduate Engineers: process or product? International Conference on Innovation, Good Practice and Research in Engineering Education 2008, Loughborough, UK. 
  • Adams, J., Turner, S., Kaczmarczyk, S., Picton, P. and Demian, P.,(2008). Problem Solving and Creativity for Undergraduate Engineers: findings of an action research project involving robots International Conference on Engineering Education ICEE 2008, Budapest, Hungary. 
  • Turner S and Hill G(2007) Robots in Problem-Solving and Programming 8th Annual Conference of the Subject Centre for Information and Computer Sciences, University of Southampton, 28th - 30th August 2007, pp 82-85 ISBN 0-978-0-9552005-7-1 
  • Turner S (2007) Developing problem-solving teaching material based upon Microsoft Robotics Studio. 8th Annual Conference of the Subject Centre for Information and Computer Sciences, University of Southampton, 28th - 30th August 2007 pp 151 ISBN 0-978-0-9552005-7-1 
  • Turner S (2007) Developing problem-solving teaching materials based upon Microsoft Robotics Studio. Innovative Teaching Development Fund Dissemination Day 1st March 2007 Microsoft:London 
  • Turner S and Hill G (2006) The Inclusion Of Robots Within The Teaching Of Problemsolving: Preliminary Results Proceedings of 7th Annual Conference of the ICS HE Academy Trinity College, Dublin, 29th - 31st August 2006 Proceedings pg 241-242 ISBN 0-9552005-3-9 

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