Skip to main content

Robots and Graphical Programming in Software Education

Two members of the computing division  presented a paper "Innovative use of Robots and Graphical Programming in Software Education " at  6th China Europe International Symposium on Software Industry Oriented Education (CEISIE2010) Northwestern Polytechnical University, Xi'an China.

Abstract: Problem solving is an important skill for a computer scientist. Mindstorm based robots have been used previously, for teaching programming to computing and engineering students here we look at problem solving. These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset. Therefore, initially, any programming is kept simple with the minimum of commands, with „objects‟ unknowingly used, as these are later introduced/learnt during the programming stage of the computing module. This work suggests that using LEGO robots within the teaching of problem solving and the resulting java GUI emulation has some benefits for the students when learning to program. 


Further details can be found in the following article:









      Comments

      Popular posts from this blog

      Build yourself a Crumble Eggbot from junk

      Full details at http://bit.ly/2yZ3dZT There was three inspirations for this project ·       Eggbot - http://www.instructables.com/id/Plastic-Egg-Bot/?utm_content=buffer9b065&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer ·   Femi Owolade supported by Nic Hughes ran a session at Mozilla Festival 2016 using the Crumble’s to make a wheeled robot. ·   The junkbot project https://junkbots.blogspot.co.uk/ Kit ·       Kinder Egg (without the Chocolate and toy) ·       Crumble  also available at  https://redfernelectronics.co.uk/crumble/ ·       4x Crocodile clips and leads ·       Battery pack and 3xAA ·       Vibrating motor ·       Tape (lots of) . Sticky-tack of some form. ·       Pe...

      Building an artificial neuron in Scratch

      1. Single Neurone   Instructions: Set the inputs by pressing the buttons marked input 1 and input 2 (Red is off(False or 0) and Green is on(True or 1)) Change the weights by changing weights 1 to 3, wx goes with input x and weight 3 is the bias. To activate the neuron you need to click on the the yellow ball ('the neuron'). The video below show it in action and explains the code. To see the code go to  https://scratch.mit.edu/projects/131892234/  . A slight modification click on the bell to change the weights The code is available at  https://scratch.mit.edu/projects/171190294/ 2. Training a Neurone In this part, the training of a neuron all written in Scratch is tackled. The video shows it action and you can have a go at using the software yourself at the end of the post. The Scratch code can be found at  https://scratch.mit.edu/projects/132915502/ All opinions in this blog are the Author's and should not in any way be seen a...

      Activity: Writing a translation program in Scratch

      Scratch 3 the gift that keeps on giving; including the new extensions are Text to Speech and Translate; Text to speech - does as the name suggests, turns typed in phrases into speech via Amazon Web Services. Translate using Google (and I assume Google Translate?) to translate text between different languages. As an experiment, I wanted to play with clapping my hands, have Scratch the Cat ask me to enter a phrase and then convert that into French, German and Spanish with different voices. The resulting code is shown below. It is all started by a loud noise like a hand clap. The two extensions have been added to the blocks and are ready to go. The voice is initially set to Alto and the text-speech block has had the phrase "Please enter a phrase" typed in and says this. The ask block has the same question permanently set and the answer produced gets feed into the translations.  The remaining blocks do essentially the same thing - change the voice; - take the phrase ty...